When you get 2 strong market contenders the question always arises well which one is the best and whats it that makes it the best? The identical concept applies to almost any product and the world of animation software is no different.
Therefore, we look at the 2 major soft-ware being 3DMax and Maya. Everything has good and bad points and after all the 2 products are competitive against each other by their respective owners. The difference heres that both of these dynamic soft-ware packages are owned by the identical Firm. Now that doesnt make any sense that a organization would compete against itself does it? The motive for the acquisition can be to buy the competitor out and then shelve the weaker of the two. This is not the case here however, as Autodesk presently owns both 3D Max and Maya and doesn't intend to take either one of them off the market. It will not sound like it but their concept is very viable.
The two items have their goods and bads, theyre also well like in the industry. Autodesk merely has decided to take the weaknesses of both and strengthen them with the attributes from its counterpart.
Their strong points. 3D Max is a favourite with the architectural and visualization animators, whereas Maya is the one of choice for TV and film industry. 3D Max has tremendous conceptual modeling tools, large-scale environment creation and operates well with other Autodesk product lines to name few of the main features. Maya on the other hand has amazing character rigging, animation layering as well as motion capture handling capabilities that surpass 3d Max.
Maya has big advantages over 3D Max regarding Nurbs modeling. This is because the soft-ware has taken on a different approach in this area, which signifies it is easier to utilise. Nurbs are complicated surfaces it will be the technique you will apply to create a polygon for illustration. The effects that the animator can get regarding fluid are magnificent with Maya. It'll allow very realistic simulations of fluid and gas reaction in the real and the ocean shader it has implemented produces stunning quality for water animation. And also with Maya, you can free-hand draw and use a 3D paint effects that include some special effects as well done with whats also name as Paint Effects.
To see which is the better one, firstly depends on your budget as 3D Max is more cheap, but if your purpose is Architectural and Visualization then you are not going to get a bargain because Maya is better suited here. For the special effects in animation then Maya is the choice. Lastly, the decision would come down to what your comp could handle. Maya operates on Windows, Mac and Linux with Max being restricted to Window based systems only. Ultimately, if youre going to have any of these two soft-ware products, youre gonig to have the best out of the two worlds.
Therefore, we look at the 2 major soft-ware being 3DMax and Maya. Everything has good and bad points and after all the 2 products are competitive against each other by their respective owners. The difference heres that both of these dynamic soft-ware packages are owned by the identical Firm. Now that doesnt make any sense that a organization would compete against itself does it? The motive for the acquisition can be to buy the competitor out and then shelve the weaker of the two. This is not the case here however, as Autodesk presently owns both 3D Max and Maya and doesn't intend to take either one of them off the market. It will not sound like it but their concept is very viable.
The two items have their goods and bads, theyre also well like in the industry. Autodesk merely has decided to take the weaknesses of both and strengthen them with the attributes from its counterpart.
Their strong points. 3D Max is a favourite with the architectural and visualization animators, whereas Maya is the one of choice for TV and film industry. 3D Max has tremendous conceptual modeling tools, large-scale environment creation and operates well with other Autodesk product lines to name few of the main features. Maya on the other hand has amazing character rigging, animation layering as well as motion capture handling capabilities that surpass 3d Max.
Maya has big advantages over 3D Max regarding Nurbs modeling. This is because the soft-ware has taken on a different approach in this area, which signifies it is easier to utilise. Nurbs are complicated surfaces it will be the technique you will apply to create a polygon for illustration. The effects that the animator can get regarding fluid are magnificent with Maya. It'll allow very realistic simulations of fluid and gas reaction in the real and the ocean shader it has implemented produces stunning quality for water animation. And also with Maya, you can free-hand draw and use a 3D paint effects that include some special effects as well done with whats also name as Paint Effects.
To see which is the better one, firstly depends on your budget as 3D Max is more cheap, but if your purpose is Architectural and Visualization then you are not going to get a bargain because Maya is better suited here. For the special effects in animation then Maya is the choice. Lastly, the decision would come down to what your comp could handle. Maya operates on Windows, Mac and Linux with Max being restricted to Window based systems only. Ultimately, if youre going to have any of these two soft-ware products, youre gonig to have the best out of the two worlds.
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